﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 幸存者状态枚举
	/// </summary>
	public enum EnumSurvivorState
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 在空闲中
		/// </summary>
		InIdle = 1,
		/// <summary>
		/// 跟随
		/// </summary>
		Follow,
		/// <summary>
		/// 为产出家具工作
		/// </summary>
		WorkForFurnitureOutput,
		/// <summary>
		/// 战斗
		/// </summary>
		Fight,
		/// <summary>
		/// 死亡
		/// </summary>
		Die,
		/// <summary>
		/// 休息一下
		/// </summary>
		HaveaRest,
	}
}
